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The boulder is heavier than the dog, but it does not chase the grandma...


My first attempt of a VR game ! Based on my physical system (see below), you need to bring this grandma at the end of the level.
-Game Design
-Level Design
-Programmation (C#)
My attempt to do the basis of a physical system that seems coherent.
You can pick, hit and throw objects. Their weight is important.
-Programmation (C#)







VR game concept, with neons, guns, and futuristic motorcycle !
-Game Design





Final year student project.It is a competitive FPS, where you can build your own spells !
-Game Design
-Level Design
-Concept art
-Environment modelisation
-Character Design
-Texture




Game Design and Level Design analysis.
Analysis of the circulation in the Game World. Mostly about the Regalia and the chocobos !





3 maps with croissant difficulties !
Mostly about jumps and avoiding obstacles







Tempus is a student game developped by classmates. We did some level design exercises on their map editor. In a group of 4 people, we had to make a dozen of maps with rising difficulty.




I am in charge of Alive Level Design. I did a lot of blocking and playtest, for finding our ideal map !

Our participation, during the global game jam.
-Scylla (Chara Design - Animation)


We made this game in game jam conditions.
It was a training for further game jams.
-Game Design
-Level Design
-Textures
-2D art







During an internal game jam in our school, we made Muchachos knight following theses constraints:
one input - 4 tones of 1 color - procedural
We won the first place
-Game Design
-Level Design
-Textures





School project
We had to reproduce the N64 version of the well known game Super Mario Bros.
-Level Design
-Art
-Programmation (Javascript)
School project
Our teacher made a tool for making runners. We had to build a single and finished level.
-Level Design
-Art


